Mobile Game Revenue Simulator press kit
Facts, descriptions and images for writing about Mobile Game Revenue Simulator. Everything here is free to use in coverage.
Factsheet
- Product
- Mobile Game Revenue Simulator
- Type
- Desktop app · revenue modeling for mobile games
- Developer
- Mad Tea Party Development (Alvie Spurlock)
- Platform
- Windows
- Price
- $14.99, one-time purchase
- Store
- Gumroad
- Version
- 1.0
- Press contact
- madteapartydevelopment@outlook.com
Short description
A Windows desktop simulator for retention, free and paid installs, reinvestment and multi-game portfolios. You set the assumptions; it shows what they add up to, and how far that could move.
Long description
Mobile Game Revenue Simulator models a mobile game's players and revenue before the developer spends on user acquisition. Every install wave becomes a cohort that decays along an eight-point retention curve; free installs, a paid budget split across up to three markets, and reinvestment drive growth; ad, purchase and subscription revenue are counted with the right cuts taken out; and real-world costs such as overhead, ad-network warm-up, seasonality, rising cost per install and tax are built in. Several games can share one timeline with cross-promotion, and a range analysis re-runs the whole portfolio 200 times to show low, middle and high outcomes. It models assumptions; it doesn't predict the future.
Key features
- Cohorts that decay along an eight-point retention curve you set
- Free installs, a paid budget, and reinvestment of revenue into more installs
- Up to three paid markets, each with its own cost per install and retention scale
- Ad, in-app purchase and subscription revenue
- Real-world costs: revenue cut, running and dev costs, overhead, warm-up, drift, seasonality, CPI scaling and tax
- Many games on one timeline, with staggered launches and cross-promotion
- Range analysis: 200 re-runs with your inputs nudged, showing low, middle and high outcomes
- Results in eight currencies: DAU, breakeven day, return on spend, monthly revenue and take-home profit
Video: watch on YouTube
About the studio
Mad Tea Party Development is the workshop of Alvie Spurlock, also known as HattersMania: game developer, storyteller and chaos-alchemist. Every tool on its menu is one the studio uses itself. All software is a one-time purchase with editable code, so buyers can change it however they like. Its sister label, March Hare Games, gives at least 10% of every game to charity, and every cent is public.
Contact
- Press and business
- madteapartydevelopment@outlook.com
- Studio site
- Mad Tea Party Development
- Review copies
- Ask by email; include your outlet or channel.







